Skills

328 skills

Water Shot
Water Shot
SingleHit

Deals Water DMG once to 1 enemy within 4 grids of the caster.

Technique Tier 1
Tempest Sphere1
Tempest Sphere
Attack

Deals Wind DMG 5 times to 1 enemy within 3 to 5 grids of the caster.

Technique Tier 1
Starlight Burst1
Starlight Burst
SingleHitDebuff

Selects a grid within 5 grids of the caster. Deals Light DMG once to all enemies within 2 grids of the target grid, with a 30% base chance to inflict Blind.

Technique Tier 4
Water Assault1
Water Assault
Attack

Deals Water DMG once to all enemies in a 3×4 grid area in front of the caster. DMG decreases by 25% for each subsequent hit on the same target. (Large targets may take multiple hits.)

Technique Tier 1
Flickering Stars1
Flickering Stars
SingleHitDisperseStatus

Selects a grid within 6 grids of the caster. Deals Light DMG once to all enemies within 1 grid of the target grid and dispels 1 random buff from them.

Technique Tier 2
Iron Thorn1
Iron Thorn
SingleHitAbnormalDebuff

Selects a grid within 3 grids of the caster. Deals Wind DMG once to all enemies within 1 grid of the target grid, with a 30% base chance to inflict Immobilize for 1 turn.

Technique Tier 1
Cyclone1
Cyclone
SingleHitAuxiliary

Selects a grid within 6 grids of the caster. Deals Wind DMG once to all enemies within 2 grids of the target grid, knocking them airborne and pulling them to the target grid.

Technique Tier 1
Edge Strike
Edge Strike
SingleHit

Deals Physical DMG once to 1 enemy within 1 grid of the caster.

Technique Tier 1
Heavy Impact2
Heavy Impact
SingleHit

Attacks 1 enemy within 1 grid of the caster, dealing Physical DMG once and knocking them airborne (Prioritizes large targets)

Technique Tier 1
Stunning Strike1
Stunning Strike
SingleHitAbnormalDebuff

Attacks 1 enemy within 1 grid of the caster, dealing Physical DMG once, with a 40% base chance to inflict Stun for 1 turn.

Technique Tier 2
Lion Combo
Lion Combo
Attack

Deals Physical DMG 3 times to 1 enemy within 1 grid of the caster.

Technique Tier 1
Wind Blade Slash1
Wind Blade Slash
SingleHitRepel

Deals Wind DMG once to all enemies in a 1×4 grid area in front of the caster, with a 50% base chance to knock them back by 1 grid.

Technique Tier 1
Quadrant Slash1
Quadrant Slash
SingleHit

Deals Physical DMG once to all enemies within 1 grid of the caster.

Technique Tier 1
Whirlwind Slash1
Whirlwind Slash
Attack

Deals Physical DMG 4 times to all enemies within a 1-grid square area of the caster.

Technique Tier 1
Leap Attack1
Leap Attack
MobileSingleHitDebuff

Leaps to any empty space within 3 grids of the caster, dealing Physical DMG once to all enemies within 1 grid of the caster, with a 50% base chance to inflict Armor Break 2 for 2 turns.

Technique Tier 1
Flash Dash
Flash Dash
MobileSingleHit

Dashes 5 grids in a straight line, dealing Physical Doom DMG once to all enemies in a 1×4 grid area along the path. (Cannot penetrate enemies larger than 4 grids)

Technique Tier 2
Lunarwater Threads1
Lunarwater Threads
SingleHitDebuffAuxiliary

Deals Water DMG once to all enemies within 5 grids of the caster, with a 50% base chance to inflict 1 stack of Cold for 2 turns and pulls them to the caster's location.

Technique Tier 3
Gravity Pull
Gravity Pull
SingleHitAuxiliary

Selects a grid within 7 grids of the caster. Deals Wind DMG once to all enemies within a 1-grid square area of the target grid and pulls them to the caster's location.

Technique Tier 1
Stonechief Summon5
Stonechief Summon
Summon

Summons a Stonechief in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats and remains for up to 5 turns. (Zero Initial CD)

Technique Tier 1
Healing Touch1
Healing Touch
FriendCureDisperseStatus

Heals 1 ally within 5 grids of the caster once and dispels 1 random ailment or debuff from them.

Technique Tier 1
Radiant Restoration2
Radiant Restoration
FriendCure

Heals all allies within 4 grids of the caster once.

Technique Tier 2
Luminous Shield5
Luminous Shield
Buff

Increases the caster's Block Rate and Block Efficiency for 3 turns. (Zero Initial CD)

Technique Tier 1
Treantling Summon3
Treantling Summon
Summon

Summons 1 Treantling behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 5 turns. (Zero Initial CD)

Technique Tier 2
Fire Slash
Fire Slash
SingleHit

Deals Fire Doom DMG once to all enemies in a 3×2 grid area in front of the caster.

Technique Tier 2
Fireball1
Fireball
SingleHit

Selects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid.

Technique Tier 1
Weakening Hex1
Weakening Hex
SingleHitDebuff

Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid, with a 50% base chance to inflict Weakened 1 for 2 turns.

Technique Tier 2
Lightning Chain
Lightning Chain
Attack

Deals Light DMG once to 1 enemy within 4 grids of the caster. The effect then chains to 1 random enemy within 4 grids of the target, up to 8 times. Each enemy can only be hit once by the chain effect.

Technique Tier 2
Blazing Fire Ring1
Blazing Fire Ring
SingleHit

Deals Fire DMG once to all enemies within 2 grids of the caster.

Technique Tier 1
Desperate Protection2
Desperate Protection
FriendShield

Grants a shield based on the caster's DEF to the ally with the lowest HP within 3 grids of the caster, lasting for 3 turns.

Technique Tier 3
Fiery Star Trail1
Fiery Star Trail
Attack

Deals Fire Doom DMG twice to all enemies within a 3-grid circular area of the caster.

Technique Tier 2
Ice Spike1
Ice Spike
SingleHitAbnormalDebuff

Deals Water DMG once to all enemies in a 1×5 grid area in front of the caster, with a 40% base chance to inflict Frozen for 1 turn.

Technique Tier 1
Wind's Delight1
Wind's Delight
Attack

Selects a grid within 6 grids of the caster. Launches 7 waves of wind blades at the target grid and random enemies within 1 grid to the target grid's left and right. Each wave deals Wind DMG once to all enemies within 1 grid of the enemy target. DMG decreases by 35% for each subsequent hit on the same target.

Technique Tier 1
Divine Wrath2
Divine Wrath
Attack

Selects a target within 4 grids of the caster. Randomly deals Light DMG 16 times within 3 grids of the target, hitting at least 3 times. DMG decreases by 40% for each subsequent hit on the same target. (Prioritizes the skill range that contains large targets.)

Technique Tier 3
Frosty Nova1
Frosty Nova
SingleHitAbnormalDebuff

Selects a grid within 3 grids of the caster. Deals Water DMG once to all enemies within a 1-grid square area of the target grid, with a 30% base chance to inflict Frozen for 1 turn.

Technique Tier 2
Star Shattering Slash3
Star Shattering Slash
SingleHit

Deals Physical DMG once to 1 enemy within 1 grid of the caster. (Prioritizes large targets)

Technique Tier 3
Abyssal Hand1
Abyssal Hand
SingleHitDebuff

Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid, with a 50% base chance to inflict Slow 1 for 2 turns.

Technique Tier 3
Energy Burst1
Energy Burst
Buff

Your next damaging Technique gains increased Accuracy and deals 50% more DMG.

Technique Tier 2
Shattering Sigil1
Shattering Sigil
SingleHitDebuff

Attacks 1 enemy within 1 grid of the caster, dealing Fire DMG once and inflicting Sigil. (Prioritizes large targets)

Technique Tier 2
Diving Gale
Diving Gale
SingleHit

Selects a grid within 4 grids of the caster. Deals Wind DMG once to all enemies within 1 grid of the target grid.

Technique Tier 1
Frostbite Blossom1
Frostbite Blossom
SingleHit

Deals Water DMG once to all enemies within a 1-grid square area of the caster.

Technique Tier 2
Guardian Ring1
Guardian Ring
Shield

Grants a shield based on DEF to the caster for 2 turns. (Zero Initial CD)

Technique Tier 2
Seismic Tide
Seismic Tide
SingleHit

Deals Water DMG once to all enemies within 2 grids of the caster.

Technique Tier 4
Ricocheting Shield1
Ricocheting Shield
AttackAbnormalDebuff

Deals Physical DMG once to 1 enemy within 3 grids of the caster, then bounces to another random enemy within 3 grids up to 3 times. 30% base chance to inflict Stun for 1 turn when dealing damage. (Large targets may take multiple hits.)

Technique Tier 2
Heart of Challenge1
Heart of Challenge
SingleHitDebuff

Deals Physical DMG once to all enemies within 3 grids of the caster, with an 85% chance to inflict Taunt for 1 turn. Has a 100% chance to inflict Taunt non-character units. (Casts once before battle starts.)

Technique Tier 2
Boiling Bloodlust6
Boiling Bloodlust
Buff

Increases the caster's Crit Rate and Crit DMG for 4 turns. (Zero Initial CD)

Technique Tier 1
Mountain Collapse1
Mountain Collapse
SingleHitRepel

Deals Physical DMG once to all enemies within 2 grids of the caster, knocking them airborne, with a 60% base chance to knock them back by 1 grid.

Technique Tier 1
Sunset Sword1
Sunset Sword
Attack

Deals Physical DMG 5 times to all enemies in a 3×2 grid area in front of the caster.

Technique Tier 2
Phantom Assault
Phantom Assault
SingleHitMobile

Deals Physical DMG once to 1 enemy within 1 grid of the caster, then moves back 3 grids.

Technique Tier 1
Darkness Descends1
Darkness Descends
MobileSingleHitDisperseStatus

Leaps to any empty grid within 5 grids of the caster. Deals Dark DMG once to 1 enemy within 1 grid of the caster and randomly dispels 1 buff. (Prioritizes large targets)

Technique Tier 2
Flowing Doom2
Flowing Doom
AttackRepel

Deals Water DMG 3 times to all enemies in a 3×5 grid area in front of the caster, with a 50% base chance to knock them back by 1 grid.

Technique Tier 4
Howling Hurricane2
Howling Hurricane
Attack

Selects a grid within 5 grids of the caster. Deals Wind DMG 5 times to all enemies within 2 grids of the target grid, knocking them airborne.

Technique Tier 3
Flame Wolf Summon2
Flame Wolf Summon
Summon

Summons 2 Flame Wolves in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 2 turns. (Zero Initial CD)

Technique Tier 2
Chaos Rune2
Chaos Rune
SingleHitAbnormalDebuff

Attacks 1 enemy within 3 grids of the caster, dealing Dark DMG once, with a 40% base chance to inflict Frenzy for 1 turn.

Technique Tier 4
Void Blessing2
Void Blessing
FriendBuffCure

Selects a grid within 4 grids of the caster. Increases max HP of all allied characters within 2 grids of the target grid by a percentage of the caster's Max HP for 3 turns. This effect is unique. If the target's HP is below 30%, additionally performs a 5% healing. (Casts once before battle starts.)

Technique Tier 1
Flame Aura1
Flame Aura
Friend

Grants Flame to the caster and 3 random allies within 3 grids of the caster for 2 turns. This effect cannot be dispelled.

Technique Tier 2
Aqua Vortex1
Aqua Vortex
SingleHitAuxiliaryDebuff

Creates a vortex at a selected grid within 4 grids of the caster. The vortex deals Water DMG once to all enemies within 2 grids and pulls them to its center, with a 40% base chance to inflict Wet for 2 turns.

Technique Tier 3
Asura's Grasp1
Asura's Grasp
Buff

The caster's next damaging Technique deals Doom DMG with a DMG boost.

Technique Tier 3
Mana Blast1
Mana Blast
SingleHitDebuff

Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid with a 50% base chance to inflict Erosion.

Technique Tier 3
Eclipse Slash1
Eclipse Slash
Attack

Deals Physical DMG 6 times to 1 enemy within 1 grid of the caster. (Prioritizes large targets)

Technique Tier 3
Valor Surge1
Valor Surge
FriendBuffDisperseStatus

Grants a DMG Boost to all allied characters within 5 grids of the caster for 2 turns and dispels 1 random status ailment or debuff. (Casts once before battle starts.)

Technique Tier 2
Last Stand
Last Stand
MobileSingleHitDebuff

Moves to any empty space within 4 grids of the caster, dealing Physical DMG once to 1 enemy within 1 grid of the caster, with an 85% base chance to inflict Taunt for 1 turn. Increases the chance to Taunt non-character units by 100%. (Prioritizes large targets.)

Technique Tier 5
Hellfire Requiem1
Hellfire Requiem
Buff

At the start of each turn for 2 turns, heals the caster once and dispels 2 random ailment or debuffs.

Technique Tier 4
Doom Blade1
Doom Blade
MobileSingleHitDebuff

Leaps to any empty space within 5 grids of the caster, dealing Dark DMG once to all enemies within 2 grids of the caster, knocking them airborne, with a 50% base chance to inflict Armor Break 2 for 2 turns.

Technique Tier 3
Meteoric Flames1
Meteoric Flames
SingleHit

Selects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid, with a 60% chance to inflict Burn on grids within range. (Prioritizes large targets)

Technique Tier 3
Waterling Summon3
Waterling Summon
Summon

Summons 1 Waterling behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 5 turns. (Zero Initial CD)

Technique Tier 3
Flame Jet1
Flame Jet
Attack

Deals Fire DMG 3 times to all enemies in a 1×3 grid area in front of the caster.

Technique Tier 1
Forceful Charge2
Forceful Charge
MobileSingleHitRepel

Charges in a straight line for 5 grids. Deals Physical DMG once to all enemies in a 3×4 grid area along the path, with a 100% base chance to knock them back 1 grid to either side.

Technique Tier 3
Hunter's Judgment1
Hunter's Judgment
AuxiliaryAttack

Selects a grid within 4 grids of the caster. Pulls all enemies within a 1-grid square area of the target grid to the grid in front of the caster, then deals Physical DMG 3 times to all enemies in a 3×3 grid area in front of the caster and knocks them airborne.

Technique Tier 3
Light of Dawn1
Light of Dawn
Attack

Deals Light Doom DMG twice to all enemies in a 1×8 grid area in front of the caster.

Technique Tier 2
Shadow Impact1
Shadow Impact
SingleHit

Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of that target grid. If the enemy target carries Erosion, triggers Erosion effect twice immediately.

Technique Tier 2
Spirit Aegis1
Spirit Aegis
FriendBuff

Grants Spirit Mark to the allied character with the lowest HP within 5 grids of the caster.

Technique Tier 4
Shadow of Termination2
Shadow of Termination
SingleHit

Deals Dark DMG once to 1 enemy within 3 grids of the caster. If the target carries Erosion, triggers all Erosion stacks immediately. (Prioritizes large targets)

Technique Tier 3
Holy Purification1
Holy Purification
SingleHitDisperseStatus

Deals Light Doom DMG once to all enemies in a 1×5 grid area in front of the caster and dispels 1 random buff from them.

Technique Tier 3
Frenzy Totem4
Frenzy Totem
Summon

Summons 1 Totem in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 5 turns. (Zero Initial CD)

Technique Tier 3
Dark Bullet
Dark Bullet
SingleHitDebuff

Attacks 1 enemy within 4 grids of the caster, dealing Dark DMG once, with a 50% base chance to inflict Erosion.

Technique Tier 2
Swirling Blade1
Swirling Blade
SingleHitShield

Attacks 1 enemy within 1 grid of the caster, dealing Water DMG once and converting 20% of the DMG dealt into a shield (up to 50% of the caster's max HP) for the caster for 2 turns.

Technique Tier 4
Light Sword Array1
Light Sword Array
Counterstrike

Creates 4 light swords around the caster. When attacked, removes 1 sword to counterattack, dealing Light DMG once to all enemies within 1 grid of the attacker. (Casts before battle starts; Sword Formation counterattack counts as a Technique cast.)

Technique Tier 4
Hamper Strike1
Hamper Strike
SingleHitDebuff

Selects a grid within 4 grids of the caster. Deals Light DMG once to all enemies within 2 grids of the target grid, with an 85% base chance to inflict Taunt for 1 turn. Increases the chance to Taunt non-character units by 100%.

Technique Tier 4
Phantom Blade1
Phantom Blade
SingleHit

Deals Light DMG once to all enemies in a 3×4 grid area in front of the caster. (Large targets may take multiple hits.)

Technique Tier 4
Gale Dance1
Gale Dance
FriendBuff

Increases Movement by 2 grids and SPD by a percentage of the caster's Speed for all allied characters within 3 grids of the caster for 2 turns. This effect is unique. (Casts once before battle starts.)

Technique Tier 3
Air Break1
Air Break
SingleHitDebuff

Attacks 1 enemy within 1 grid of the caster, dealing Physical Doom DMG once, with an 80% base chance to inflict Armor Break 2 for 2 turns. (Prioritizes large targets)

Technique Tier 5
Blade Storm1
Blade Storm
Attack

Deals Wind DMG 3 times to all enemies in a 1×4 grid area in front of the caster.

Technique Tier 4
Soul Piercer1
Soul Piercer
SingleHit

Deals Dark DMG once to all enemies within 3×2 grid area in front of the caster, with a 10% Lifesteal effect.

Technique Tier 4
Night Curse1
Night Curse
SingleHitDebuff

Attacks all enemies within 2 grids of the caster, dealing Dark DMG once, with a 80% base chance to inflict Blood Source for 1 turn.

Technique Tier 5
Wind Blade Spiral1
Wind Blade Spiral
AttackDebuff

Selects a grid within 3 grids of the caster. Deals Wind DMG 3 times to all enemies within a 1-grid square area of the target grid, with a 40% base chance to inflict Laceration for 1 turn.

Technique Tier 4
Formation Breaker2
Formation Breaker
FriendBuff

Increases ATK for all allied characters within 3 grids of the caster by a percentage of the caster's ATK for 2 turns. This effect is unique. Also there's a 50% chance to advance the action bar of allied characters by 20%. (Zero Initial CD)

Technique Tier 4
Thunder of Judgment1
Thunder of Judgment
Attack

Deals Light DMG 3 times to 1 enemy within 5 grids of the caster. (Prioritizes large targets)

Technique Tier 4
Blast Spirit2
Blast Spirit
Attack

Places 2 Blast Spirits in front of the caster. They remain on the battlefield for up to 3 turns. (Zero Initial CD)

Technique Tier 5
Rock Rex Summon
Rock Rex Summon
Summon

Summons 1 Rock Rex in front of the caster. The summon inherits a percentage of the caster's stats. (The Technique can only trigger once per battle.)

Technique Tier 4
Rejuvenating Rain
Rejuvenating Rain
FriendCure

Heals 1 ally within 5 grids of the caster once. If the target's HP is below 50%, this healing effect is increased by 20%.

Technique Tier 4
Decoy Clone3
Decoy Clone

Summons 1 Clone in front of the caster and connects it with 1 enemy. Whenever the Clone loses HP, the connected target loses the same amount of HP (True DMG). The Clone lasts 3 turns, inherits 60% of the target's DEF and a portion of its other stats, and is prioritized by allies as an attack target. (Zero Initial CD)

Technique Tier 4
Fire Blast
Fire Blast
SingleHit

Deals Fire DMG once to 1 enemy within 5 grids of the caster.

Technique Tier 3
Raging Maelstrom1
Raging Maelstrom
SingleHitRepel

Deals Water DMG once to all enemies within 3 grids of the caster, with a 40% base chance to knock them back by 1 grid towards the caster.

Technique Tier 4
Flickering Blade
Flickering Blade
SingleHit

Deals Fire DMG once to 1 enemy within 1 grid of the caster. If the target is not defeated, there is a 60% chance to cast this skill again. Can be cast up to 2 additional times per turn.

Technique Tier 4
Flash Fire1
Flash Fire
MobileSingleHit

Leaps to an empty grid adjacent to an enemy target that is 2 grids from the caster, dealing Fire DMG once to that target. (Zero Initial CD)

Technique Tier 4
Protective Rune4
Protective Rune
Buff

Reduces direct DMG the caster takes from Techniques. Also boosts the caster's other DMG Reduction effects by an extra 20%. Lasts 3 turns. (Zero Initial CD)

Technique Tier 4
Dark Starburst1
Dark Starburst
Attack

Deals Dark DMG 3 times to 1 enemy within 4 grids of the caster.

Technique Tier 4
Dreadful Shadow1
Dreadful Shadow
SingleHitDebuff

Attacks all enemies within 2 grids of the caster, dealing Dark DMG once, with a 60% base chance to inflict Fear for 2 turns.

Technique Tier 4
First Light
First Light
SingleHit

Removes all shields to select a grid within 4 grids of the caster and deals Light DMG once to all enemies within a 1-grid square area around the target grid. The DMG dealt is a percentage of the shields consumed.

Technique Tier 5
Dawnburst1
Dawnburst
SingleHit

Deals Light DMG once to all enemies within 3 grids of the caster. (Large targets may take multiple hits.)

Technique Tier 5
Sacred Shine
Sacred Shine
SingleHit

Selects a grid within 3 grids of the caster. Deals Light DMG once to all enemies within a 1-grid square area of the target grid.

Technique Tier 5
Sanctified Soul2
Sanctified Soul
FriendBuff

Enters the Sanctification state for 2 turns, reducing DMG taken by the caster and all allied characters within 4 grids of the caster. The effect is unique and cannot be dispelled. (Zero Initial CD)

Technique Tier 5
Iron Slashes1
Iron Slashes
Attack

Deals Physical DMG twice to 1 enemy within 1 grid of the caster. (Prioritizes large targets)

Technique Tier 5
Shattering Dance
Shattering Dance
AttackDebuff

Attacks 1 enemy within 1 grid of the caster, dealing Physical DMG 3 times, with a 60% base chance to inflict 1 stack of Riven Heart for 1 turn. Stacks up to 3 times. (Prioritizes large targets)

Technique Tier 5
Solaris Storm1
Solaris Storm
Attack

Deals Fire DMG 3 times to all enemies within a 1-grid square area around the caster, then deals Fire DMG once to all enemies within a 2-grid circular area around the caster. (Zero Initial CD)

Technique Tier 5
Glacial Song
Glacial Song
SingleHitDebuff

Selects a grid within 4 grids of the caster. Deals Wind DMG once to all enemies within 2 grids of the target grid, with a 30% base chance to inflict Slow 2 for 2 turns.

Technique Tier 5
Shadow End2
Shadow End
SingleHit

Teleports to an empty grid adjacent to 1 enemy within 5 grids of the caster. Deals Dark DMG once to the target. Killing the target triggers this skill again. Can be cast up to 4 additional times per turn.

Technique Tier 5
Frost Thorn1
Frost Thorn
AttackAbnormalDebuff

Deals Water DMG twice to all enemies in a 3×3 grid area in front of the caster, with a 30% base chance to inflict Frozen for 1 turn.

Technique Tier 5
Crimson Whirl2
Crimson Whirl
Attack

Deals Fire Doom DMG 3 times to all enemies in a 3×3 grid area in front of the caster.

Technique Tier 5
Storm Rhapsody1
Storm Rhapsody
AttackRepel

Selects a grid within 5 grids of the caster. Deals Wind DMG 3 times to all enemies within 3 grids of the target grid with a 35% base chance to knock them back by 1 grid towards the center of the battlefield.

Technique Tier 5
Light Burst1
Light Burst
Attack

Deals Light DMG once to 1 enemy within 4 grids of the caster. Each instance of damage can chain to 2 random enemies within 4 grids of the target, up to 2 times. Each enemy can only be hit once by the same chain.

Technique Tier 5
Twin Gale
Twin Gale
Attack

Deals Wind DMG twice to 1 enemy within 3 to 5 grids of the caster.

Technique Tier 5
Thalasson Summon
Thalasson Summon
Summon

Summons 1 Thalasson next to the caster that immediately acts. The summon inherits a percentage of the caster's stats. (The Technique can only trigger once per battle.)

Technique Tier 5
Soul Reap2
Soul Reap
Attack

Deals Dark DMG twice to 1 enemy within 3 grids of the caster. For every 5% HP lost by the target, this skill deals 5% more DMG, up to a max of 50% increase. (Prioritizes large targets)

Technique Tier 5
Hexed Blast1
Hexed Blast
SingleHit

Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid. For each type of debuff the target carries, deals additional Dark DMG once, up to 3 times.

Technique Tier 5
Desperate Shadow1
Desperate Shadow
SingleHitDebuff

Deals Dark DMG once to all enemies within a 1×4 grid area in front of the caster, with a 70% base chance to inflict 1 random debuff (Weakened 2, Armor Break 2, or Slow 2) for 2 turns.

Technique Tier 5
Radiant Rhythm1
Radiant Rhythm
FriendCure

Heals 1 ally within 4 grids of the caster once. The effect then chains to 1 random ally within 4 grids of the target, up to 5 times. Repeated healing on the same target is diminished by 35% per instance.

Technique Tier 5
Void Chant2
Void Chant
Attack

Creates a magic rune that lasts 2 turns. When an enemy within 5 grids casts a Technique, the rune deals Dark DMG once to them. If the target carries Erosion, triggers the Erosion effect once. (Zero Initial CD)

Technique Tier 5
Aether Rush3
Aether Rush
SingleHitAbnormalDebuff

Attacks 1 enemy within 1 grid of the caster, dealing Physical Doom DMG once, with an 150% base chance to inflict Stun for 1 turn. (Prioritizes large targets)

Technique Tier 6
Prism Aegis2
Prism Aegis
Counterstrike

The caster gains Prism Aegis for 2 turns, which cannot be dispelled. When hit by Technique DMG, the caster counterattacks and deals Light DMG once based on DEF to the attacker. (Zero Initial CD)

Technique Tier 6
Radiant Spiritblade1
Radiant Spiritblade
Attack

Deals Light DMG once to 1 enemy within 3 grids of the caster, then bounces to a random enemy within 3 grids of the target up to 5 times. If the caster has at least 5 stacks of Charge, remove 5 stacks to increase the DMG of this Technique by 50%. DMG decreases by 40% for each subsequent hit on the same target. (Large targets may take multiple hits.)

Technique Tier 6
Phantom Current1
Phantom Current
AttackDebuffAuxiliary

Deals Water DMG 2 times to all enemies within 4 grids of the caster, with a 50% base chance to inflict 1 stack of Cold for 2 turns and pulls them to the target's location.

Technique Tier 6
Tidal Whirl3
Tidal Whirl
SingleHit

Deals Water DMG once to all enemies within 3 grids of the caster.

Technique Tier 6
Twin Radiance Shield2
Twin Radiance Shield
FriendShield

Grants a shield based on the caster's DEF to the ally with the lowest HP within 5 grids, lasting for 2 turns.

Technique Tier 6
Phantom Summon
Phantom Summon
Summon

Summons 1 Phantom next to the caster that immediately acts. The summon inherits a percentage of the caster's stats. (The Technique can only trigger once per battle.)

Technique Tier 6
Flamewyrm Summon2
Flamewyrm Summon
Summon

Summons 1 Flamewyrm in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 3 turns. (Zero Initial CD)

Technique Tier 6
Healing Radiance2
Healing Radiance
FriendCureDisperseStatus

Heals all allies within 4 grids of the caster once and dispels 1 random ailment or debuff from them.

Technique Tier 6
Darkveil Formation2
Darkveil Formation
AttackDebuff

Selects a grid within 3 grids of the caster. Deals Dark DMG 2 times to all enemies within 2 grids of the target grid with a 50% base chance to inflict Erosion.(Zero Initial CD)

Technique Tier 6
Void Assault
Void Assault
AttackDebuff

Deals Dark DMG 2 times to 1 enemy within 3 grids, with a 40% base chance to inflict Erosion.

Technique Tier 6
Judgment Word2
Judgment Word
SingleHitDebuff

Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2-grid cross area of the target grid, with a 50% base chance to inflict Weakened 1 for 2 turns.

Technique Tier 6
Tideburst1
Tideburst
SingleHitDebuff

Selects a grid within 3 grids of the caster. Deals Water DMG once to all enemies within 2 grids of the target grid, with a 40% base chance to inflict Wet for 2 turns.

Technique Tier 6
Frigid Spike1
Frigid Spike
SingleHitAbnormalDebuff

Selects a grid within 4 grids of the caster. Deals Water DMG once to all enemies within a 1-grid square area of the target grid, with a 30% base chance to inflict Frozen for 1 turn. (Zero Initial CD)

Technique Tier 6
Blackflame Scorch1
Blackflame Scorch
SingleHit

Selects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid, and inflict Burn on grids within range.(Prioritizes large targets)

Technique Tier 6
Flare Eruption1
Flare Eruption
SingleHit

Selects 1 grid within 5 grids. Absorbs all allied Burn effects within 3 grids, then deals Fire Doom DMG once to all enemies within 1 grid. DMG increases by 10% for each Burn absorbed, up to 100%. (Prioritizes large targets)

Technique Tier 6
Riftwind Wheel1
Riftwind Wheel
Attack

Selects a grid within 5 grids of the caster. Deals Wind DMG 4 times to all enemies within 1 grids of the target grid, knocking them airborne.

Technique Tier 6
Judgment Thunder2
Judgment Thunder
Attack

Deals Light DMG 9 times to randomenemies within 5 grids of the casters. DMG decreases by 30% for each subsequent hit on the same target.

Technique Tier 6
Raining Blades1
Raining Blades
Attack

Deals Physical DMG 4 times to all enemies in a 3×2 area in front of the caster. For every 5% the caster's SPD exceeds the target's, this skill deals 5% more DMG to that target, up to 50%.

Technique Tier 6
Shadowflash Dance1
Shadowflash Dance
MobileAttack

The caster launches 6 attacks. Each attack, the caster, teleports to an empty space adjacent to a random enemy within 3 grids of the caster and deals Physical DMG once. DMG decreases by 50% for each subsequent hit on the same target.

Technique Tier 6
Doomcord1
Doomcord
MobileSingleHitDebuffAuxiliary

Leaps to any empty space within 3 grids of the caster, dealing Dark DMG once to all enemies within 2 grid of the caster, with a 50% base chance to inflict Weakened 1 for 2 turns, then pulls them to the caster.

Technique Tier 6
Hellfire Fist1
Hellfire Fist
AttackRepel

Deals Fire DMG once to all enemies in a 1×3 grid area in front of the caster, with a 40% base chance to knock them back by 1 grid. DMG decreases by 40% for each subsequent hit on the same target. (Large targets may take multiple hits.)

Technique Tier 6
Sinseal3
Sinseal
Debuff

Applies a Hex Mark to 1 enemy within 1 grid for 1 turn. Cannot be dispelled. The caster deals increased DMG to that target. When Hex Mark expires, the target takes 1 extra instance of Physical True DMG, equal to 30% of the HP DMG dealt to it during the mark's duration, excluding True DMG. (Prioritizes large targets. A target can only have 1 Hex Mark at a time)

Technique Tier 6
Inferno Sever1
Inferno Sever
SingleHit

Deals Fire Doom DMG once to all enemies in a 3×1 grid area in front of the caster.

Technique Tier 6
Counter Stance1
Counter Stance
CounterstrikeAbnormalDebuff

Enters Counter Stance for 2 turns (Undispellable). When taking Technique DMG, there is a 30% chance to counterattack, dealing Physical DMG based on DEF to the attacker, with a 40% Base Chance to inflict Stun for 1 turn. (Counter Stance ends after triggering).

Technique Tier 7
Warforged Edge
Warforged Edge
SingleHit

Deals Physical DMG once to 1 enemy within 1 grid of the caster. Each time this skill is cast in battle, its DMG increases by 10%, up to 100%.

Technique Tier 7
Flurry Strike2
Flurry Strike
AttackRepel

Deals Physical DMG 3 times to all enemies in a 3×1 grid area in front of the caster. The final hit has a 50% Base Chance to knock them back by 1 grid. For every 5% the caster's DEF exceeds the target's, this skill deals 5% more DMG to the target, up to 50%.

Technique Tier 7
Radiant Roar1
Radiant Roar
SingleHit

Deals Light DMG once to all enemies in a 1×4 grid area in front of the caster. Once the caster has 10+ stacks of Charge, consumes 10 stacks to cast this skill again, with a max of 1 additional cast per turn.

Technique Tier 7
Charged Slash
Charged Slash
SingleHit

Deals Light DMG once to 1 enemy within 1 grid of the caster and gains 2 stacks of Charge.

Technique Tier 7
Frost Protection1
Frost Protection
ShieldDebuff

Grants a Shield based on the caster's DEF for 2 turns. While shielded, taking Technique DMG has a 50% Base Chance to inflict 1 stack of Cold on the attacker for 2 turns.

Technique Tier 7
Flora Summon2
Flora Summon
Summon

Summons 1 Flora behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, starts in Stealth, and remains for up to 3 turns. (Zero Initial CD)

Technique Tier 7
Wraithguard Summon
Wraithguard Summon
Summon

Summons 1 Wraithguard within 4 grids of the caster that immediately acts. The summon inherits a percentage of the caster's stats. (Can only be cast once per battle.)

Technique Tier 7
Eclipse Burst1
Eclipse Burst
SingleHit

Attacks 1 enemy within 4 grids of the caster, dealing Dark DMG once, with a 50% base chance to inflict Slow 1 for 2 turns. If the target carries Erosion, instantly triggers Erosion effect 12 times.

Technique Tier 7
Ravenous Curse
Ravenous Curse
SingleHitDebuff

Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid, with a 50% base chance to inflict Ravenous Mark for 2 turns.

Technique Tier 7
Shadow Wraith1
Shadow Wraith
Attack

Deals Dark DMG once to 1 enemy within 3 grids of the caster and all enemies in a 1-grid square area around that target, then ricochets to 1 random enemy within 3 grids of that target, ricocheting up to 2 times. (Large targets may take multiple hits.)

Technique Tier 7
Merciful Wish1
Merciful Wish
FriendBuffDisperseStatus

Select a grid within 3 grids of the caster. Grants DMG Reduction to all allied characters within 3 grids of the target grid for 2 turns. This effect is unique, and can randomly dispel 1 Ailment or Debuff. (Can be cast while in Taunt or Frenzy.)

Technique Tier 7
Tempest Call1
Tempest Call

Summons 4 Wind Orbs around the caster.

Technique Tier 7
Whirling Blades1
Whirling Blades
Attack

Selects a grid within 2 grids of the caster. Deals Physical DMG 4 times to all enemies within a 1-grid square area around the target grid.

Technique Tier 7
Void Slash2
Void Slash
Attack

Deals Physical DMG 6 times to all enemies within 2 grids of the caster.

Technique Tier 7
Shadow Devour1
Shadow Devour
SingleHit

Deals Dark DMG once to all enemies within 1 grid of the caster, with a 20% Lifesteal effect.

Technique Tier 7
Ignition Strike1
Ignition Strike
SingleHitMobile

Teleports to an empty grid next to the enemy with the lowest HP within 5 grids of the caster and deals Fire DMG once.

Technique Tier 7
Starfire Annihilation1
Starfire Annihilation
SingleHit

Deals Fire DMG once to the enemy with the lowest HP within 1 grid of the caster. For every 10% HP lost by the target, this skill deals 20% more DMG, up to a max of 200% increase.

Technique Tier 7
Frost Shatter
Frost Shatter
SingleHitAbnormalDebuff

Attacks 1 enemy within 4 grids of the caster, dealing Water DMG once with a 30% base chance to inflict Frozen for 1 turn.

Technique Tier 7
Ravaging Flame1
Ravaging Flame
SingleHit

Deals Fire DMG once to all enemies within a 3-grid circular area around the caster, with a 40% chance to inflict Burn on grids within range.

Technique Tier 7
Gale Plume1
Gale Plume
AttackDebuff

Selects a grid within 5 grids of the caster. Deals Wind DMG 6 times to all enemies within 1 grid of the target grid, with an 80% base chance to inflict Laceration for 1 turn.

Technique Tier 7
Backdraft Strike1
Backdraft Strike
AttackMobile

Deals Wind DMG 3 times to 1 enemy within 5 grids of the caster. If the target is within 3 grids of the caster, the caster retreats 1 grid.

Technique Tier 7
Void Lightwave1
Void Lightwave
Attack

Deals Light DMG once to all enemies in a 1×7 grid area in front of the caster. Starting with the 3rd hit, each subsequent hit against the same target deals 40% less DMG. (Large targets may take multiple hits.)

Technique Tier 7
Lightning Grid2
Lightning Grid
Attack

Randomly summons 8 Ball Lightnings in a 3×5 area in front of the caster. Upon landing, each Ball Lightning deals Light DMG and chains to 1 random enemy within 2 grids of the target grid. (Prioritizes the skill range that contains large targets.)

Technique Tier 7
Insightful Eye
Insightful Eye
Prop

Increases the caster's Crit Rate.

Charm Tier 1
Crystal Armor
Crystal Armor
Prop

Increases the caster's DEF.

Charm Tier 1
Lightning Mystery
Lightning Mystery
Attack

Each time the caster's Technique deals DMG to an enemy, there's a 30% chance to trigger Thunder Strike that deals additional Light DMG once.

Charm Tier 2
Fiery Burst
Fiery Burst
Attack

Each time the caster's Technique deals Fire Crit DMG to an enemy, deals additional Fire DMG once to all enemies within 2 grids of the target.

Charm Tier 4
Life Blessing
Life Blessing
Prop

Increases the caster's HP.

Charm Tier 1
Block Awareness
Block Awareness
Prop

Increases the caster's Block Rate.

Charm Tier 1
Eye for an Eye
Eye for an Eye
Buff

Each time the caster takes Technique DMG, increases the DMG of the caster's next Technique attack. This effect can stack up to 10 times.

Charm Tier 2
Feline Dance
Feline Dance
Prop

Increases the caster's SPD.

Charm Tier 1
Unstable Aura
Unstable Aura
AttackRepel

When the caster's Technique deals DMG to an enemy, there's a 25% chance to trigger Aura, dealing additional Wind DMG once, with a 60% base chance to knock them back by 1 grid.

Charm Tier 1
Gale Shield
Gale Shield
ShieldAttackRepel

Grants a shield based on the caster's max HP before battle starts. When the shield disappears, deals Wind DMG once to all enemies within a 1-grid square area of the caster, with a 100% base chance to knock them back by 1 grid.

Charm Tier 1
Healing Mastery
Healing Mastery
Prop

Enhances the caster's healing effects.

Charm Tier 2
Pursuit of Victory
Pursuit of Victory

Increases the Sunder efficiency of the caster's skills. Additionally, deals increased Technique DMG to enemies affected by ailments or debuffs.

Charm Tier 2
Indomitable Will
Indomitable Will
BuffCure

Upon taking lethal DMG for the first time, survives with 1 HP, enters the Indomitable status for 2 turns (cannot be dispelled), and heals the caster once.

Charm Tier 2
Blade Siphon
Blade Siphon
Cure

Heals the caster once each time the caster's Technique deals Crit DMG to an enemy.

Charm Tier 3
Heart of Flame
Heart of Flame
Prop

Increases the caster's Fire Affinity.

Charm Tier 1
Dew's Blessing
Dew's Blessing
Prop

Increases the caster's Water Affinity.

Charm Tier 1
Wind's Whisper
Wind's Whisper
Prop

Increases the caster's Wind Affinity.

Charm Tier 1
Warrior's Essence
Warrior's Essence
Prop

Increases the caster's ATK.

Charm Tier 1
Incarnation of Light
Incarnation of Light
Prop

Increases the caster's Light Affinity.

Charm Tier 3
Summoner's Frenzy
Summoner's Frenzy
Prop

Increases the ATK of summons.

Charm Tier 3
Night's Blessing
Night's Blessing
Prop

Increases the caster's Dark Affinity.

Charm Tier 3
Soul Impact
Soul Impact
Attack

When the caster's summon dies or expires, deals Dark DMG once to all enemies within 2 grids of it.

Charm Tier 2
Resurrection
Resurrection
FriendCureBuff

When an allied adventurer dies, immediately revives and heals them once, granting Revitalization for 2 turns (cannot be dispelled). This Charm can only trigger once per battle. Before battle starts, if multiple allied adventurers are dead, reviving the one with the highest Power first.

Charm Tier 2
Strength Rules
Strength Rules
Prop

Increases the caster's Physical Mastery.

Charm Tier 1
Counter Blade
Counter Blade
Counterstrike

When damaged by an enemy's Technique within 2 grids of the caster, there is a 50% chance to counterattack, dealing Physical DMG once to the attacker.

Charm Tier 1
Pure Protection
Pure Protection
Shield

In battle, each time the caster's HP drops below 50%, grants a shield to the caster based on DEF.

Charm Tier 1
Defensive Assault
Defensive Assault
Buff

Grants an ATK boost when the caster is shielded.

Charm Tier 2
Rebound
Rebound
Counterstrike

Each time the caster blocks an enemy's Technique attack, deals Physical DMG once to the attacker based on the caster's DEF.

Charm Tier 2
Stone Skin
Stone Skin
Buff

Reduces the caster's DMG taken for 1 turn for every 1 instances of Technique DMG the caster takes. This effect can stack up to 9 times.

Charm Tier 3
Blazing Momentum
Blazing Momentum
Attack

Each time the caster's Technique deals Crit DMG to an enemy, deals additional Fire DMG once to all enemies within 1 grid of the target.

Charm Tier 4
Blade of Lament
Blade of Lament

Each time a Technique deals DMG to an enemy, triggers a Lifesteal effect, up to 50% of the caster's max HP.

Charm Tier 1
Soul Splash
Soul Splash
Attack

The caster's Single-Hit Techniques deal more DMG. Killing an enemy deals additional Fire True DMG once to all enemies within 2 grids of the target, equal to 60% of overkill DMG.

Charm Tier 3
Relentless Frenzy
Relentless Frenzy
Buff

Increase the caster's SPD for each enemy unit killed. Stacks up to 4 times.

Charm Tier 1
Desperate Valor
Desperate Valor
Buff

Increase the caster's DMG dealt for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.

Charm Tier 3
Tough Soul
Tough Soul
Prop

Increases the caster's HP.

Charm Tier 1
Mana Surge
Mana Surge
Prop

Increases the caster's Crit Rate.

Charm Tier 1
Elemental Mystery
Elemental Mystery
Prop

Increases the caster's Elemental Mastery.

Charm Tier 1
Void Bubble
Void Bubble
ShieldBuff

When the caster's HP drops below 50% for the first time in a battle, grants a shield to the caster based on max HP for 2 turns and Dodge for 2 turns (cannot be dispelled).

Charm Tier 2
Shattering Ice
Shattering Ice
Attack

When a target frozen by the caster removes the Frozen state, additionally deals Water DMG once.

Charm Tier 4
Insight
Insight
Prop

Increases the caster's Effect Hit Rate.

Charm Tier 1
Water to Ice
Water to Ice
AttackAbnormalDebuff

When the caster's Technique deals Water DMG to an enemy, there's a 50% chance to trigger Condensation, dealing additional Water DMG once, with a 30% base chance to inflict Frozen for 1 turn.

Charm Tier 1
Flaming Path
Flaming Path

When the caster starts to move in their turn, there is a 30% chance to inflict Burn to grids within 1 grid of the caster.

Charm Tier 1
Blade Tempest
Blade Tempest
Attack

Each time the caster's Technique deals DMG to an enemy, there's a 40% chance to trigger Sword Gale that deals additional Wind DMG once.

Charm Tier 1
Ripple Impact
Ripple Impact
AttackDebuff

When the caster's shield is fully broken, deals Water DMG once to all enemies within 2 grids of the caster, with a 100% base chance to inflict 3 stacks of Cold for 2 turns.

Charm Tier 2
Blazing Clash
Blazing Clash
Buff

Increase the caster's DMG dealt for every 4 Techniques used. Stacks up to 3 times.

Charm Tier 2
Shadow Erosion
Shadow Erosion
Debuff

Each time the caster's Technique deals Dark DMG to an enemy, there is a 40% base chance to inflict Erosion.

Charm Tier 2
Repelling Wind
Repelling Wind
AttackRepel

Has a 75% chance to trigger Repelling Wind when an enemy actively enters within 2 grids of the caster, dealing Wind DMG once, with a 100% base chance to knock them back 2 grids. (Triggers again if they approach repeatedly)

Charm Tier 3
Reflective Armor
Reflective Armor
Counterstrike

While shielded, the caster reflects a percentage of DMG taken back to the attacker as Light DMG once for each Technique attack received.

Charm Tier 3
Piercing Assault
Piercing Assault

Each time the caster's Technique deals DMG to an enemy, the caster ignores a portion of the target's DEF. The DEF ignorance increases by 10% for each buff the caster has, stacking up to 3 times.

Charm Tier 4
Wind's Shadow
Wind's Shadow
AttackDebuff

Has a 30% chance to deal additional Wind DMG once and a 50% base chance to delay the target's action by 20% after dealing Wind DMG 3 times to an enemy with Techniques.

Charm Tier 2
Overhealing
Overhealing
Cure

Has a 30% chance to additionally heal all allies within 1 grid of the target each time the caster heals allies with a Technique.

Charm Tier 3
Iron Fortress
Iron Fortress
FriendBuff

Before battle starts, increases the DEF of all allied characters within a 3-grid square area of the caster by a percentage of the caster's own DEF. This effect is unique and cannot be dispelled.

Charm Tier 1
Source of Vitality
Source of Vitality
Cure

Heals the caster once at the start of the caster's turn.

Charm Tier 3
Overload Protection
Overload Protection
Shield

Within a single turn, each time the caster loses over 15% of max HP, grants the caster a shield based on their max HP for 2 turns.

Charm Tier 4
Blade of Judgment
Blade of Judgment
Debuff

Each time the caster's Technique deals DMG to an enemy, inflicts 1 stack of Mark on them. When Mark stacks to 10, deals Physical DMG once to the target.

Charm Tier 3
Soul Protection
Soul Protection
Shield

Before battle starts, converts 50% of the caster's current HP into a shield. Restores HP proportional to the remaining shield strength upon victory.

Charm Tier 4
Raging Wildfire
Raging Wildfire

Has a 20% chance to inflict Burn to grids within range when casting a Fire Technique.

Charm Tier 2
Radiant Sear
Radiant Sear
AttackDebuff

Each time the caster's Technique deals DMG to an enemy, there's a 50% chance to deal additional Light DMG once, with a 30% base chance to inflict Blind.

Charm Tier 3
Curse Resonance
Curse Resonance

For each ailment or debuff the target carries, Technique DMG dealt by the caster to that target increases. Stacks up to 3 times.

Charm Tier 1
Aberrancy
Aberrancy

When taking DMG, if the attacker is affected by ailment or debuff, reduces DMG taken by the caster.

Charm Tier 4
Oath of Vigil
Oath of Vigil
Friend

At the start of the caster's turn, grants Vigil to the allied adventurer with the lowest HP, taking 50% of DMG for them. Reduces DMG taken from this effect, with an additional 1% reduction for every 1% the caster's DEF exceeds the protected unit's. This effect cannot be dispelled.

Charm Tier 4
Potential Rebirth
Potential Rebirth
CureDisperseStatus

Upon taking lethal DMG for the first time, the caster survives with 1 HP, heals the caster once, and dispels all dispellable effects on the caster.

Charm Tier 3
Frame of Battles
Frame of Battles
Buff

Reduces the caster's DMG taken for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.

Charm Tier 2
Elemental Body
Elemental Body
Prop

Increases the caster's Elemental RES.

Charm Tier 1
Summoning Pact
Summoning Pact
Prop

Summoning consumes 2% of the caster's max HP to increase the summon's HP. Restores all HP consumed by this Charm if the caster survives until victory.

Charm Tier 5
Linked Misfortune
Linked Misfortune
Debuff

Each time the caster inflicts Erosion on an enemy, there's a 60% chance to inflict Erosion again.

Charm Tier 3
Shadow Vengeance
Shadow Vengeance
Buff

Upon taking lethal DMG for the first time, the caster survives with 1 HP and enters Shadow Form, lasting until the end of the caster's turn (up to 4 global turns). The effect cannot be dispelled. In this form, the caster is immune to all DMG, can't be healed, won't be the primary target of attacks, deals increased DMG, and reduces Technique CD by 2 turns. (The caster dies immediately if failing to win when Shadow Form ends, ignoring any effects that would preserve HP.)

Charm Tier 3
Block Mastery
Block Mastery
Prop

Increases the caster's Block Efficiency.

Charm Tier 3
Crit Mastery
Crit Mastery
Prop

Increases the caster's Crit DMG.

Charm Tier 2
Potential Vitality
Potential Vitality
Buff

Increases the caster's healing received for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.

Charm Tier 2
Soulfire Protection
Soulfire Protection
Buff

Before battle starts, consumes 50% of the caster's current HP to grant the caster a DMG Reduction effect. This effect cannot be dispelled.

Charm Tier 3
Soul Pact Resonance
Soul Pact Resonance
Buff

Grants an ATK boost when the caster has a summon on the battlefield.

Charm Tier 4
Iron Will
Iron Will

Enemies affected by Taunt deal reduced DMG to the caster.

Charm Tier 4
Holy Aegis
Holy Aegis
Prop

Increases the caster's DEF. Increases the effectiveness of DEF-based shields granted by the caster.

Charm Tier 4
Soul Breaker
Soul Breaker

Increase the caster's DMG dealt for every 15% HP lost of the target. Stacks up to 5 times.

Charm Tier 4
Sharp Feathers
Sharp Feathers

Each time the caster's Technique deals DMG to an enemy, there's a 40% chance to summon 1 Wind Orb.

Charm Tier 4
Frostsoul Ward
Frostsoul Ward
PropDebuff

Increases the caster's Water Affinity. When attacked, there's a 70% base chance to inflict Wet on the attacker for 2 turns.

Charm Tier 5
Fiery Rejuvenation
Fiery Rejuvenation
Cure

At the end of the caster's turn, if there are grounds inflicted with Burn within 2 grids of the caster, heals the caster once. Increases the healing power by 10% for each additional Burning grid in the area. Stacks up to 5 times.

Charm Tier 4
Cyclone Lament
Cyclone Lament
PropDebuff

Increases the caster's Wind Affinity. Each time the caster's Technique deals Wind DMG to an enemy, there is a 35% base chance to inflict Laceration for 1 turn.

Charm Tier 4
Explosive Spirit
Explosive Spirit
Buff

For every Fire Technique cast, increases the caster's Crit Rate for 2 turns. Stacks up to 8 times.

Charm Tier 4
Soulbond Restoration
Soulbond Restoration
Cure

When the caster's summon dies or expires, heals the caster once.

Charm Tier 4
Phantom Light
Phantom Light
PropShield

Increases the caster's healing effects. When a Technique's healing overflows, converts 100% of the overheal into a shield for the target, lasting 2 turns.

Charm Tier 4
Elemental Harmony
Elemental Harmony
Buff

For each element among equipped Techniques that deal DMG, increases the caster's Elemental Mastery. Stacks up to 4 times.

Charm Tier 2
Soul Spark
Soul Spark
Prop

Increases the ATK of the caster's summons but reduces their duration by 2 turns. (Summons last at least 1 turn; this Charm does not affect summons without a turn limit.)

Charm Tier 2
Rapid Cast
Rapid Cast
Prop

Increases the caster's Elemental Mastery. Before battle starts, reduces the CD of all Techniques by 1 turn. (Techniques already off cooldown are not affected.)

Charm Tier 3
Frost Guard
Frost Guard
BuffCure

At the end of the caster's turn, if no Technique was cast this turn, the caster enters the Icebound status, which reduces DMG taken and lasts until the start of the caster's next turn. This status heals the caster once before it expires.

Charm Tier 3
Frigid Glint
Frigid Glint
PropDebuff

Increases the caster's Water Affinity. Each time the caster's Technique deals Water DMG to an enemy, there is a 100% base chance to inflict 1 stack of Cold for 2 turns.

Charm Tier 4
Frigid Aura
Frigid Aura
AttackDebuff

When an enemy ends their turn within 2 grids of the caster, there is a 100% chance to trigger Frigid Aura, dealing Water DMG once, with a 50% base chance to inflict 1 stack of Cold for 2 turns.

Charm Tier 4
Spirit in Fire
Spirit in Fire
Buff

Reduces DMG taken during the caster's turn.

Charm Tier 4
Tactical Adaptation
Tactical Adaptation
Buff

When there are 3 or fewer enemies within 2 grids, increases the caster's DMG dealt. When there are more than 3 enemies within 2 grids, reduces the caster's DMG taken.

Charm Tier 4
Mantra of Blessings
Mantra of Blessings
FriendBuff

At the start of the caster's turn, grants Blessing to the allied character with the highest ATK, increasing their DMG. This effect lasts until the start of the caster's next turn and cannot be dispelled.

Charm Tier 4
Falling Dark Star
Falling Dark Star
Buff

At the start of the caster's turn, the caster gains 1 random buff that lasts until the start of the caster's next turn.

Charm Tier 4
Holy Bulwark
Holy Bulwark

Counterattack skills deal more DMG.

Charm Tier 5
Healing Shift
Healing Shift
PropShield

Increases healing received. Instead of restoring HP, all healing is converted at a 1:1 ratio into a shield for 2 turns. When the shield disappears, any remaining shield strength is converted 1:1 back into HP.

Charm Tier 5
Punishment Sigil
Punishment Sigil
Debuff

Each time the caster blocks an enemy's Technique attack, there's a 100% base chance to inflict Sigil.

Charm Tier 5
Holy Restoration
Holy Restoration
Cure

Cast Light Technique each time to gain 1 stack of Renewing Light. At 6 stacks, heals the caster once.

Charm Tier 5
Holy Recuperation
Holy Recuperation
CureBuff

At the end of the caster's turn, if no Techniques were cast this turn, heals the caster once and increases DMG dealt next turn by 50%.

Charm Tier 5
Sacred Rhythm
Sacred Rhythm
Buff

From the caster's 3rd turn onward, increases DMG dealt at the start of each turn. Stacks up to 3 times.

Charm Tier 5
Windless Lord
Windless Lord

Increase DMG dealt by the caster's Wind Orbs. Each time a Wind Orb is generated, there's a 70% chance to generate another, up to 4 times per turn.

Charm Tier 5
Tempest Edge
Tempest Edge
Attack

Each time the caster's Technique deals Crit DMG to an enemy, causes additional Wind DMG once.

Charm Tier 5
Dominant Gaze
Dominant Gaze

Deals increased Technique DMG to targets above 70% HP.

Charm Tier 5
Shadowstep
Shadowstep
Buff

Within a single turn, each time the caster loses over 10% of max HP, reduces DMG taken and increases SPD for 2 turns. Stacks up to 5 times.

Charm Tier 5
Flaming Heel
Flaming Heel
Attack

After actively moving, deals Fire DMG once to all enemies within 1 grid of the caster.

Charm Tier 5
Scarlet Zeal
Scarlet Zeal
Buff

Each Technique cast grants a stack of Battle Zeal and increases the caster's ATK. At 6 stacks, Battle Zeal converts to Scarlet Zeal, greatly increasing the caster's ATK for 2 turns. (Battle Zeal doesn't stack while Scarlet Zeal is active.)

Charm Tier 5
Thunder Judgment
Thunder Judgment
Attack

When an enemy within 5 grids of the caster casts a Technique, there's a 50% chance to trigger Thunder Strike, dealing Light DMG once. The chance increases to 100% if the target is inflicted with Electro or Wet.

Charm Tier 5
Thunderbolt Mark
Thunderbolt Mark
Debuff

Each time the caster's Technique deals Light DMG to an enemy, there is a 65% base chance to inflict Electro.

Charm Tier 5
Radiant Warp
Radiant Warp
PropMobile

Increases the caster's DMG RES. When taking Technique DMG, there's a 50% chance to teleport to any empty grid within 4 grids of the caster. Can trigger only once per turn.

Charm Tier 5
Ember Flare
Ember Flare
Prop

Increases the caster's Fire Affinity. Killing an enemy has a 30% chance to place 1 Blast Spirit on the spot.

Charm Tier 5
Vital Rhythm
Vital Rhythm
Cure

At the start of the caster's turn, gains 1 stack of Rhythm if the caster's HP is above 30%. This effect stacks up to 5 times and cannot be dispelled.

Charm Tier 5
Soulweave
Soulweave
Summon

When 3 of the caster's summons die or disappear, summons 1 Infernal Fiend in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats. (The Charm can only trigger once per battle.)

Charm Tier 5
Shadowy Current
Shadowy Current
PropAttack

Increases the caster's Dark Affinity. Killing an enemy deals additional Dark DMG once to all enemies within 1 grid of the target.

Charm Tier 5
Ring of Omen
Ring of Omen
Debuff

At the start of the caster's turn, reduces Effect RES of all enemies within 5 grids of the caster. This effect is unique. Also there's a 50% base chance to inflict Vulnerability for 1 turn.

Charm Tier 5
Rejuvenating Elixir
Rejuvenating Elixir
FriendCure

Carries 3 potions at the start of battle. When an allied character's HP falls below 50%, uses a potion to heal them. Produces 1 potion every 3 turns, holding up to 5 at a time.

Charm Tier 5
Cursed Armor
Cursed Armor
Debuff

Each time the caster takes Technique DMG, there's a 50% base chance to inflict Erosion on the attacker.

Charm Tier 5
Power of Retribution
Power of Retribution
PropDebuff

Increases the caster's Physical Mastery. Each time the caster's Technique deals Physical DMG to an enemy, there is a 70% base chance to inflict 1 stack of Cripple for 2 turns, up to 3 stacks.

Charm Tier 6
Skyglow
Skyglow
Prop

Increases Light Affinity. At the end of the caster's turn, gains 2 stacks of Charge, up to 20 stacks. Cannot be dispelled.

Charm Tier 6
Sacred Blessing
Sacred Blessing
Buff

For each equipped Technique deals Light DMG, reduces DMG taken, up to 3 stacks. Cannot be dispelled.

Charm Tier 6
Ice Shackles
Ice Shackles
FriendBuff

Before battle starts, awakens the caster's power. The caster and all allied characters within 5 grids take reduced DMG from enemies inflicteded with Cold. Each stack of Cold on the target increases this reduction by 20%. This effect is Unique and cannot be dispelled.

Charm Tier 6
Tide Sigil
Tide Sigil
Counterstrike

Each time the caster takes Technique DMG, gains 1 Tide Sigil. At 15 stacks, counterattacks and deals Water DMG once based on DEF to all enemies within 2 grids of the caster.

Charm Tier 6
Fortified Shell
Fortified Shell
Buff

Increase the caster's DEF for every 10% HP lost. This effect stacks up to 5 times and cannot be dispelled.

Charm Tier 6
Eidolon Whisper
Eidolon Whisper
Prop

Increase the caster's summon's ATK. At the start of the caster's turn, advances the action bar by 30% for the caster's 1 random summon within 5 grids of the caster.

Charm Tier 6
Pact Hex
Pact Hex
Attack

At the end of the caster'ssummon's turn, deals Dark DMG once to all enemies within 1 grid of that summon.

Charm Tier 6
Sage's Shelter
Sage's Shelter
FriendBuff

When healing an ally with a Technique, there is a 50% chance to reduce DMG taken for that target for 1 turn. This effect is Unique.

Charm Tier 6
Hex Edict
Hex Edict
Debuff

Each time the caster's Technique inflicts a Debuff on an enemy, there is a 50% base chance to also inflict 1 stack of Erosion.

Charm Tier 6
Nightshade Soulplate
Nightshade Soulplate
Prop

Reduces DMG taken of the caster. At the end of the caster's turn, immediately triggers 1 inflicted Erosion within 5 grids of the caster.

Charm Tier 6
Veritas Pact
Veritas Pact
Buff

After casting 8 Dark Techniques, the caster enters Nether Pact for 2 turns. Cannot be dispelled. During this state, DMG dealt is increased, and all Technique DMG gains 10% Lifesteal. (Techniques cast during Nether Pact do not count)

Charm Tier 6
Surging Tide
Surging Tide
Prop

Increase the caster's Elemental RES. Each time the caster takes Technique DMG, there is a chance to trigger Surging Tide, and advance the action bar by 20%, up to 2 times per turn. The initial trigger chance is 0%, and each equipped skill that deals Water DMG increases it by 5%.

Charm Tier 6
Riptide
Riptide
Buff

After casting 5 Water Techniques, the caster enters Tideform for 2 turns. Cannot be dispelled. During this state, DMG dealt is increased. After each Technique cast, there is a 30% chance to reset its cooldown and cast again, up to 2 times per turn. (Techniques cast during Tideform do not count)

Charm Tier 6
Pyre of Souls
Pyre of Souls

Every 3 turns, increase the DMG dealt by Blast Spirit of the casteronce, up to 2 times. Cannot be dispelled. The caster's Blast Spirit gains Enhanced Effect.

Charm Tier 6
Omnirune Sigil
Omnirune Sigil
Buff

Whenever the caster uses a damaging Technique, conjures 1 matching elemental Rune next to the caster to increase the corresponding stat of the caster. Cannot be dispelled.

Charm Tier 6
Tempest Edge
Tempest Edge

Increases Laceration DMG. When the caster's Technique sends an enemy from a normal state into Airborne, triggers Laceration once.

Charm Tier 6
Glare Fusion
Glare Fusion
PropBuff

Increases Light Affinity. Each time the caster uses a Light Technique, gains 1 to 3 stacks of Energy at random. On every 4th Light Technique cast, removes all stacks of Energy and increases this Technique's DMG by 8% per stack. (The 4th cast does not grant Energy.)

Charm Tier 6
Grim Pursuit
Grim Pursuit
Attack

Each time the caster's Technique deals DMG to an enemy, there's a 40% chance to deal additional Physical DMG once. For every 5% HP lost by the target, this skill deals 5% more DMG, up to 50%.

Charm Tier 6
Razor Momentum
Razor Momentum
PropBuff

Increases the caster's Physical Mastery. Each time the caster's Technique deals Physical DMG to an enemy, there is an 80% chance to grant the caster 1 stack of Razor until the end of your turn, up to 20 stacks.

Charm Tier 6
Zephyr Battle Zeal
Zephyr Battle Zeal
Buff

For each Wind Orb the caster has, Technique DMG increases, up to 10 stacks. Cannot be dispelled.

Charm Tier 6
Ruinblight
Ruinblight

The caster's Single-Hit Techniques deal more DMG. For each type of Ailment or Debuff on the target, this effect increases by 10%, stacking up 5 times.

Charm Tier 6
Hellblood Frenzy
Hellblood Frenzy

Before battle starts, the caster enters Overdrive for 3 turns. Cannot be dispelled. During this state, DMG dealt is increased. When Overdrive ends, the caster enters Exhausted for 3 turns. Cannot be dispelled. While Exhausted, DMG taken increases by 100%.

Charm Tier 6
Blight Armor
Blight Armor

For each type of Ailment or Debuff on the caster, reduce DMG taken, stacking up to 5 times. Cannot be dispelled.

Charm Tier 6
Iron Solidarity
Iron Solidarity
FriendBuff

Before battle starts, grants Solidarity to the caster and all allied characters within a 3-grid square area of the caster. This effect is unique and cannot be dispelled.

Charm Tier 7
Divine Bulwark
Divine Bulwark
PropSuperArmor

Increases the caster's Effect RES. When the caster is knocked back or pulled, there is a 50% chance to gain Invincibility, becoming immune to that movement effect.

Charm Tier 7
Bulwark Will
Bulwark Will
BuffDebuff

Each time the caster takes Technique DMG, increases DEF for 1 turn, stacking up to 10 times, with a 20% base chance to inflict Weakened 1 on the attacker for 2 turns.

Charm Tier 7
Covenant Aegis
Covenant Aegis
Friend

Before battle starts, forms an undispellable Covenant with all allied Adventurers within 5 grids of the caster. When an allied Adventurer's HP first drops below 40%, the Covenant triggers for 1 turn. During this time, the caster intercepts enemy Technique DMG dealt to that allied Adventurer and takes reduced DMG.

Charm Tier 7
Energy Flux
Energy Flux
Buff

At the start of battle, the caster gains 14 stacks of Charge. Consuming 2 stacks of Charge increases the caster's ATK for 2 turns, stacking up to 7 times.

Charm Tier 7
Frost Domain
Frost Domain
PropDebuff

Increases the caster's Water Affinity. Enemies ending their turn within 2 grids of the caster have a 100% base chance to be inflicted with 1 to 3 random stacks of Cold for 2 turns.

Charm Tier 7
Deathrattle
Deathrattle
Shield

When a duration-limited Summon dies or expires, grants a Shield based on the caster's Max HP to 1 Summon with unlimited duration for 2 turns. (Only affects the caster's own Summons.)

Charm Tier 7
Soulbinder
Soulbinder
Prop

In battle, the first Summon with unlimited duration created by the caster takes reduced DMG and deals increased DMG.

Charm Tier 7
Soul Corrosion
Soul Corrosion

Increases the caster's Erosion DMG. Whenever a Technique deals Dark DMG to an enemy inflicted with Erosion, there is a 100% chance to immediately trigger Erosion once.

Charm Tier 7
Cursed Link
Cursed Link
Attack

Whenever a Technique successfully inflicts a Debuff on enemies, there is a 50% chance to deal Dark DMG once to them.

Charm Tier 7
Elixir Mastery
Elixir Mastery

Each Potion carried increases the caster's Healing effect. Potion brewing speed increases to 1 Potion every 2 turns for the caster, and Healing from the caster's Potions is increased by 50%.

Charm Tier 7
Guardian Totem
Guardian Totem
Summon

At the start of the caster's 3rd turn, summons 1 Guardian Totem in front of the caster that immediately acts. This Summon inherits a portion of character stats. The Guardian Totem cannot take DMG from enemies and cannot be healed.

Charm Tier 7
Temporal Swiftness
Temporal Swiftness
Prop

Increases the caster's SPD. At the end of the caster's turn, there is a 40% chance to randomly reduce the CD of 1 Technique still on cooldown by 1 turn.

Charm Tier 7
Starfire Edge
Starfire Edge
Buff

At the start of the caster's turn, the caster gains 2 stacks of Blade Soul, stacking up to 4 times. Cannot be dispelled.

Charm Tier 7
Ironclad
Ironclad
Buff

Before battle starts, awakens the caster's power. Reduces DMG taken by the caster, with this effect increased by an additional 200% until the end of the caster's second turn.

Charm Tier 7
Shadow Stealth
Shadow Stealth
CureBuff

At the end of the caster's turn, gains 1 stack of Umbra. Triggers at 2 stacks, heals the caster once, and then the caster enters Stealth for 1 turn. Cannot be dispelled. (Umbra stacks cannot be gained while in Stealth).

Charm Tier 7
Shadow Shatter
Shadow Shatter
Debuff

After actively moving, inflicts 1 stack of Shatter on all enemies within 1 grid of the caster for 1 turn, stacking up to 3 times.

Charm Tier 7
Bloodlust Zeal
Bloodlust Zeal
Debuff

At the start of the caster's turn, inflicts a Battle Zeal mark on the enemy that dealt the most DMG to the caster in the previous turn, lasting until the end of the caster's turn.

Charm Tier 7
Frost Undertow
Frost Undertow
AttackAbnormalDebuff

Each time the caster's Technique deals Water DMG to an enemy, there's a 50% chance to deal additional Water DMG once, with a 30% base chance to inflict Immobilize for 1 turn.

Charm Tier 7
Phoenix Rise
Phoenix Rise
ShieldCure

When taking lethal DMG for the first time, forces the caster to survive with 1 HP and enter the Immolation state. Simultaneously absorbs all allied Burn effects within 3 grids of the caster. For each Burn absorbed, grants the caster a Shield based on the caster's Max HP, lasting until Immolation ends.

Charm Tier 7
Scorching Resonance
Scorching Resonance
Buff

For every allied Burn grid within 4 grids of the caster, increases the caster's Fire Affinity, stacking up to 10 times.

Charm Tier 7
Void Gale
Void Gale
PropRepel

Increases the caster's Wind Affinity. Each time the caster's Technique deals DMG to an enemy, there is a 10% base chance to knock them back by 1 grid.

Charm Tier 7
Gale Scar
Gale Scar
AttackDebuff

Each time the caster's Technique deals DMG to an enemy, there's a 50% chance to deal additional Wind DMG once, with a 5% base chance to inflict 1 stack of Cripple for 2 turns, up to 3 stacks.

Charm Tier 7
Sigil Resonance
Sigil Resonance
Prop

Increases the caster's Elemental Mastery. Up to 2 Runes of each element can exist simultaneously, with a maximum of 5 Runes active at once.

Charm Tier 7